Descent has been around for quite some time, and its visual style has been constantly evolving the entire time, but one of the hallmarks of the Descent art has always been a slightly exaggerated, whimsical use of proportions and characterization. Tim: So, to push the narrative of the new storyline, we really wanted a style that let us depict a familiar setting in an unfamiliar way. How would you describe the artistic style used in Descent: Legends of the Dark? Read on for our conversation about the art of Descent: Legends of the Dark. We recently spoke with Art Director Tim Flanders, who gave us an overall perspective on the project Art Director and Artist Preston Stone, who in addition to art direction, focused on the character and weapon art and David Nash, the artist who created two main art pieces for the game. So, we wanted to start at the beginning and explore the art style and how it helped tell the story in this newest addition to the realm of Terrinoth. But we haven’t witnessed Terrinoth in the way we’re about to in Descent: Legends of the Dark. We’ve visited the ancient ruins and cursed forests in Descent: Journeys in the Dark, and the Free Cities and the Mistlands in Heroes of Terrinoth. We’ve been introduced to the sprawling, mystical landscapes and inhabitants of the world of Terrinoth. Published 22 April 2021 | Descent: Legends of the DarkĪ Conversation With the Art Directors and Artists
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